Automobilista 1.0 ya está aquí
Hoy finaliza la fase Early Access de Automobilista incorporando para la 1.0 novedades como el Formula 1 de 1967 además de numerosas funcionalidades y correcciones que tenían pendientes de implementar.
Es hora de disfrutar del que, para muchos de nosotros, es la mejor experiencia de conducción que hoy en día se puede encontrar.
Consideraciones de cara a Automobilista 1.0:
- Recomendada creacion de un nuevo perfil de jugador, borrando las configuraciones previas
- Las replays de versiones anteriores no son compatibles con 1.0 y posteriores
- Es probable que los mods requieran actualizaciones, sobre todo los que ocupan slots entre el 28 y el 35
Aquí teneis el trailer oficial del lanzamiento:
El Crack de Heuksinveld comentando los cambios en las físicas:
Aquí una lista con cambios y novedades respecto a la versión anterior:
Coches:
- Added Formula Vintage series (1967 & 1969 seasons)
Circuitos:
- Added Flugplatz Bergschleife & Mendig Supertruck layouts to Mendig
- Added circuits no 7 & 9 to Buenos Aires
- Added West & Classic layouts to Kansai
- Added South & Patriot layouts to VIR
Features & Fixes
- Track conditions now cumulative over race weekend (no longer resets to initial state every session)
- Added track progression & quali length options to AMS Dedicated tool
- Added DynHUD spinner for alternative designs & two extra default options (CleanHUD & Telemetry)
- DynHUD: Various stability & functionality fixes
- Disabled 16bit option altogether from AMS Config
- Added AMS Config option for alternative SweetFX presets & included some new presets
- Re-ordered and replaced main menu series graphics to feature a preview of each vehicle in the series
- Upped «reserved» slots in main menu for official content from previous 28 to 35 (so mods which were previously in that 29-35 range will need to be renamed to show up in main menu)
- Folder «\SCREENSHOTS» is now created in root configurations folder rather than as subfolder of Userdata (needs to create a new config.inito take effect)
- Fixed opponent class filter so it no longer displays different cars in a same class as the same
- Added extra track and vehicle information to showroom & loading screens
- Added music fade out during loading screen
- Added spectator mode option to the multiplayer lobby screen (was previously in create session screen which caused some confusion)
- Fixed bug with multiplayer opponents appearing floating when loading replays from the replay fridge
- Fixed bug with some sound effects looping during replays
- Fixed bug with Multiplayer menu settings not working
- Fixed issue with cars not featuring an onboard engine starter being unable to start in a formation lap by having pit crew fire up the engine
- Fixed vehicle selection menu in multiplayer to display only allowed cars when running All Cars & Tracks
- Speeding in the pits & not respecting blue flag now award drive-through penalties rather than Stop/Go
- Tweaked position of Main Menu series spinner & added page number
- Mod tracks are no longer listed for Time Trial mode
- Added missing championship configuration options
- Updated input binding options when a command is already mapped to another function
- Added UI option for setting qualifying length
- Added UI option for multiple race heats with reverse grids
- Several adjustments to Garage UI
- Renamed some track layouts to a more consistent standard & moved Historical venues to the same menu branch of their modern counterparts
- Updated portuguese, french, spanish localization
- Added messages for manual ignition
- Revised Realfeel settings for several cars
- Fractionally reduced overall AI aggression
- Fixed FFB remaining loaded while hitting pause, ESC or instant replay
- Removed redundant DRS & Push-to-pass messages when car in use is not equipped with such
- Various shader improvements
- Vehicle shadow optimization (all cars)
- Updated feeler settings to minimise wheel interlock glitches
- Added throttle mapping (built into the physics)
- Fine tuned road dust properties
- Fine tuned various sound effects
- Sound updates to F-Vintage, Marcas, Boxer
- Several car skin updates to F-V10, F-Reiza, F-Extreme F-V12, Superkart, Opala, Opala 86 & Added new Renault Fluence car
- DynHUD: Fixed Delta Widget resetting in Time Trial mode after a restart
- Speedland: Improved night lighting & fixed several collision issues
- Improved AI paths for Londrina, Johannesburg Historic, Interlagos Historic, Montreal, Cordoba, Spielberg layouts
- Johannesburg: Reduced bump in tarmac seams
- Mendig: Several trackside detail updates
- Kansai: Relaxed corridors on exit of corners with astroturf
- F-Vee: Adjusted alpha channels in driver helmets
- SuperV8: Added new cockpit model
- F3: Added new cockpit-mounted LCD display alternative to both models; Adjusted team & driver names; Added remaining talent files; optimized LODs; Revised tire physics & default setup
- SuperV8: Adjusted default setup fixed tires and rims blur settings
- Boxer Cup: Texture optimization, new cockpit materials; fixed display temperature readings clipping above 100º, adjusted default roll bar stiffness
- MR18: Revised tire physics
- Lancer Cup: Revised tire physics; Fixed small hole in Lancer R cockpit
- Opalas: Revised tires & AI
- F-Reiza: Totally revised physics: New front geometry; Revised Tires; Changed setup, dampers, bumprubbers; added throttle map per gear
- F-Extreme: New front geometry; Revised Tires;
- F-V10:Texture optimization, new cockpit materials; fixed tires and rims blur settings, optimized LODs
- Marcas: Updated LCD displays
- F-Retro: Adjusted tires
Coches disponibles en version 1.0:
Circuitos disponibles en version 1.0:
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